怎么用数组编写发牌程序

时间:2025-01-26 17:46:05 单机游戏

要用数组编写发牌程序,可以按照以下步骤进行:

定义牌组:

创建一个二维数组来表示一副牌,其中每个元素包含花色和牌面信息。

洗牌:

使用随机数生成器打乱牌的顺序。

发牌:

按照一定的规则将洗好的牌分发给每个玩家。

下面是一个用C语言编写的简单示例代码:

```c

include

include

include

define NUM_SUITS 4

define NUM_CARDS_PER_SUIT 13

// 定义花色和牌面

const char *suits[] = {"Hearts", "Diamonds", "Clubs", "Spades"};

const char *card_names[] = {"2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A"};

// 初始化牌组

char deck[NUM_SUITS][NUM_CARDS_PER_SUIT];

int deck_used[NUM_SUITS][NUM_CARDS_PER_SUIT] = {0};

// 洗牌函数

void shuffle() {

srand(time(NULL));

for (int i = NUM_SUITS - 1; i > 0; i--) {

int j = rand() % (i + 1);

char temp = deck[i][j];

deck[i][j] = deck[j][i];

deck[j][i] = temp;

}

}

// 发牌函数

void deal_cards(char players[NUM_CARDS_PER_SUIT]) {

int num_players = 4;

int cards_per_player = NUM_CARDS_PER_SUIT / num_players;

int remaining_cards = NUM_CARDS_PER_SUIT;

for (int player = 0; player < num_players; player++) {

for (int i = 0; i < cards_per_player; i++) {

int card_index = rand() % remaining_cards;

while (deck_used[card_index / NUM_CARDS_PER_SUIT][card_index % NUM_CARDS_PER_SUIT] != 0) {

card_index = rand() % remaining_cards;

}

players[player][i] = deck[card_index / NUM_CARDS_PER_SUIT][card_index % NUM_CARDS_PER_SUIT];

deck_used[card_index / NUM_CARDS_PER_SUIT][card_index % NUM_CARDS_PER_SUIT] = 1;

remaining_cards--;

}

}

}

int main() {

// 初始化牌组

for (int suit = 0; suit < NUM_SUITS; suit++) {

for (int card = 0; card < NUM_CARDS_PER_SUIT; card++) {

deck[suit][card] = card_names[card] + suits[suit];

}

}

// 洗牌

shuffle();

// 发牌

char players[NUM_CARDS_PER_SUIT];

deal_cards(players);

// 输出每个玩家的牌

for (int player = 0; player < num_players; player++) {

printf("Player %d:\n", player + 1);

for (int card = 0; card < NUM_CARDS_PER_SUIT; card++) {

printf("%s ", players[player][card]);

}

printf("\n");

}

return 0;

}

```

代码解释:

定义花色和牌面:

使用两个字符串数组分别表示花色和牌面。

初始化牌组:

创建一个二维字符数组`deck`来存储所有牌,并使用一个二维整数数组`deck_used`来标记每张牌是否已经发出。

洗牌函数:

使用Fisher-Yates洗牌算法打乱牌的顺序。

发牌函数:

将洗好的牌分发给每个玩家,确保每张牌只发一次。

主函数:

初始化牌组,调用洗牌和发牌函数,并输出每个玩家的牌。

这个示例代码展示了如何使用数组来模拟一副扑克牌,并进行