裁片计算程序怎么写

时间:2025-01-28 12:01:21 单机游戏

裁片计算程序通常用于图形处理中,对线段或图形进行裁剪。以下是一个基于Cohen-Sutherland裁剪算法的裁片计算程序示例,该算法通过计算线段与窗口边界的交点,并据此生成裁剪代码来实现裁剪。

```c

include

include

// 定义裁剪窗口的左下角和右上角坐标

int xw_min = 100, yw_min = 200;

int xw_max = 800, yw_max = 600;

// 定义编码函数,返回线段端点的裁剪代码

void encode(int x, int y, int *code, int xl, int xr, int yb, int yt) {

int c = 0;

if (x < xl) c |= LEFT;

else if (x > xr) c |= RIGHT;

if (y < yb) c |= BOTTOM;

else if (y > yt) c |= TOP;

*code = c;

}

// Cohen-Sutherland裁剪算法主函数

int CohenSutherland(POINT p1, POINT p2) {

int code1, code2, done = 0;

int x1 = p1.x, y1 = p1.y;

int x2 = p2.x, y2 = p2.y;

// 对两个端点进行编码

encode(x1, y1, &code1, xw_min, xw_max, yw_min, yw_max);

encode(x2, y2, &code2, xw_min, xw_max, yw_min, yw_max);

// 循环直到两个端点都被裁剪或接受

while (!done) {

if ((code1 & code2) != 0) { // 如果两个端点都被裁剪

done = 1;

} else {

if ((code1 & LEFT) != 0) { // 线段与左边界相交

int x_intersection = xl;

y_intersection = (y1 + y2) / 2.0;

} else if ((code1 & RIGHT) != 0) { // 线段与右边界相交

int x_intersection = xr;

y_intersection = (y1 + y2) / 2.0;

} else if ((code1 & BOTTOM) != 0) { // 线段与下边界相交

int y_intersection = yb;

x_intersection = (x1 + x2) / 2.0;

} else if ((code1 & TOP) != 0) { // 线段与上边界相交

int y_intersection = yt;

x_intersection = (x1 + x2) / 2.0;

} else { // 线段完全在窗口内

done = 1;

}

if (!done) {

// 更新端点坐标

if ((code1 & LEFT) != 0 || (code1 & RIGHT) != 0) {

x1 = x_intersection;

y1 = y_intersection;

}

if ((code1 & BOTTOM) != 0 || (code1 & TOP) != 0) {

x2 = x_intersection;

y2 = y_intersection;

}

// 对新的端点进行编码

encode(x1, y1, &code1, xw_min, xw_max, yw_min, yw_max);

encode(x2, y2, &code2, xw_min, xw_max, yw_min, yw_max);

}

}

}

return code1;

}

int main() {

POINT p1 = {100, 100};

POINT p2 = {700, 600};

int code = CohenSutherland(p1, p2);

if (code == 0) {

printf("线段完全在窗口内\n");

} else {

printf("线段被裁剪,裁剪代码: %d\n", code);

}

return 0;

}

```

说明:

encode函数:

对线段端点进行裁剪编码,返回一个4位的二进制数,表示线段与窗口边界的相对位置。

Cohen-S