吃豆人c语言编程怎么写

时间:2025-01-28 11:32:38 网络游戏

创建一个C语言版本的吃豆人游戏需要考虑多个方面,包括游戏逻辑、图形显示、用户输入处理等。以下是一个简化的示例代码,展示了如何使用C语言和EasyX图形库来实现吃豆人的基本框架。

首先,确保你已经安装了EasyX图形库,并且配置好了开发环境。

```c

include

include

include

include

include

define WIDTH 640

define HEIGHT 480

define ENEMY_NUM 4

define BEAN_NUM 15

define R 10

int score = 0;

int x, y;

int dir = 0;

int lives = 3;

int gameover = 0;

enum eDirecton { STOP = 0, LEFT, RIGHT, UP, DOWN };

eDirecton dir_vector = { STOP, RIGHT, STOP, DOWN, STOP};

void Setup() {

setcolor(RED);

setfillcolor(BLACK);

solidrectangle(10, 10, WIDTH - 10, HEIGHT - 10);

setfillcolor(WHITE);

solidrectangle(WIDTH / 2 - 50, HEIGHT / 2 - 50, WIDTH / 2 + 50, HEIGHT / 2 + 50);

}

void Draw() {

cleardevice();

setfillcolor(BLACK);

solidrectangle(10, 10, WIDTH - 10, HEIGHT - 10);

setfillcolor(WHITE);

solidrectangle(WIDTH / 2 - 50, HEIGHT / 2 - 50, WIDTH / 2 + 50, HEIGHT / 2 + 50);

setfillcolor(GREEN);

solidcircle(WIDTH / 2, HEIGHT / 2, R);

for (int i = 0; i < ENEMY_NUM; i++) {

setfillcolor(BLUE);

solidcircle(rand() % (WIDTH - 20) + 10, rand() % (HEIGHT - 20) + 10, R);

}

for (int i = 0; i < BEAN_NUM; i++) {

setfillcolor(YELLOW);

solidcircle(rand() % (WIDTH - 20) + 10, rand() % (HEIGHT - 20) + 10, R);

}

}

void Input() {

if (_kbhit()) {

switch (_getch()) {

case 'a': dir = LEFT; break;

case 'd': dir = RIGHT; break;

case 'w': dir = UP; break;

case 's': dir = DOWN; break;

case 'x': gameover = 1; break;

}

}

}

void Algorithm() {

if (dir != STOP) {

x += dir_vector[dir].x;

y += dir_vector[dir].y;

if (x < 10 || x > WIDTH - 11 || y < 10 || y > HEIGHT - 11) {

dir = STOP;

} else {

for (int i = 0; i < ENEMY_NUM; i++) {

if (x == enemy[i].x && y == enemy[i].y) {

lives--;

dir = STOP;

gameover = 1;

break;

}

}

for (int i = 0; i < BEAN_NUM; i++) {

if (x == bean[i].x && y == bean[i].y) {

score++;

bean[i].x = -100;

}

}

}

}

}

int main() {

srand(time(NULL));

Setup();

while (!gameover) {

Draw();

Input();

Algorithm();

Sleep(10);

}

return 0;

}

```

这个代码实现了一个简单的吃豆人游戏,包括游戏初始化、图形绘制、用户输入处理和游戏逻辑。你可以根据需要扩展这个基础框架,添加更多功能,比如不同的关卡、敌人行为、音效等。

请注意,这个示例代码使用了EasyX图形库,