创建一个C语言版本的吃豆人游戏需要考虑多个方面,包括游戏逻辑、图形显示、用户输入处理等。以下是一个简化的示例代码,展示了如何使用C语言和EasyX图形库来实现吃豆人的基本框架。
首先,确保你已经安装了EasyX图形库,并且配置好了开发环境。
```c
include include include include include define WIDTH 640 define HEIGHT 480 define ENEMY_NUM 4 define BEAN_NUM 15 define R 10 int score = 0; int x, y; int dir = 0; int lives = 3; int gameover = 0; enum eDirecton { STOP = 0, LEFT, RIGHT, UP, DOWN }; eDirecton dir_vector = { STOP, RIGHT, STOP, DOWN, STOP}; void Setup() { setcolor(RED); setfillcolor(BLACK); solidrectangle(10, 10, WIDTH - 10, HEIGHT - 10); setfillcolor(WHITE); solidrectangle(WIDTH / 2 - 50, HEIGHT / 2 - 50, WIDTH / 2 + 50, HEIGHT / 2 + 50); } void Draw() { cleardevice(); setfillcolor(BLACK); solidrectangle(10, 10, WIDTH - 10, HEIGHT - 10); setfillcolor(WHITE); solidrectangle(WIDTH / 2 - 50, HEIGHT / 2 - 50, WIDTH / 2 + 50, HEIGHT / 2 + 50); setfillcolor(GREEN); solidcircle(WIDTH / 2, HEIGHT / 2, R); for (int i = 0; i < ENEMY_NUM; i++) { setfillcolor(BLUE); solidcircle(rand() % (WIDTH - 20) + 10, rand() % (HEIGHT - 20) + 10, R); } for (int i = 0; i < BEAN_NUM; i++) { setfillcolor(YELLOW); solidcircle(rand() % (WIDTH - 20) + 10, rand() % (HEIGHT - 20) + 10, R); } } void Input() { if (_kbhit()) { switch (_getch()) { case 'a': dir = LEFT; break; case 'd': dir = RIGHT; break; case 'w': dir = UP; break; case 's': dir = DOWN; break; case 'x': gameover = 1; break; } } } void Algorithm() { if (dir != STOP) { x += dir_vector[dir].x; y += dir_vector[dir].y; if (x < 10 || x > WIDTH - 11 || y < 10 || y > HEIGHT - 11) { dir = STOP; } else { for (int i = 0; i < ENEMY_NUM; i++) { if (x == enemy[i].x && y == enemy[i].y) { lives--; dir = STOP; gameover = 1; break; } } for (int i = 0; i < BEAN_NUM; i++) { if (x == bean[i].x && y == bean[i].y) { score++; bean[i].x = -100; } } } } } int main() { srand(time(NULL)); Setup(); while (!gameover) { Draw(); Input(); Algorithm(); Sleep(10); } return 0; } ``` 这个代码实现了一个简单的吃豆人游戏,包括游戏初始化、图形绘制、用户输入处理和游戏逻辑。你可以根据需要扩展这个基础框架,添加更多功能,比如不同的关卡、敌人行为、音效等。 请注意,这个示例代码使用了EasyX图形库,