编程语言星空怎么写出来

时间:2025-01-26 20:38:14 网络游戏

编写星空效果的编程代码可以使用多种编程语言,例如Python、C++、Java等。以下是几种不同编程语言实现星空效果的示例代码:

使用Python和turtle库

```python

import turtle

import random

创建画布和画笔

screen = turtle.Screen()

screen.bgcolor('black')

pen = turtle.Turtle()

pen.speed(0)

pen.hideturtle()

绘制星星

for _ in range(100):

x = random.randint(-screen.window_width() // 2, screen.window_width() // 2)

y = random.randint(-screen.window_height() // 2, screen.window_height() // 2)

size = random.randint(10, 50)

color = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))

pen.penup()

pen.goto(x, y)

pen.pendown()

pen.color(color)

pen.begin_fill()

for _ in range(50):

pen.forward(size)

pen.right(10)

pen.end_fill()

运行主循环

turtle.done()

```

使用Python和pygame库

```python

import pygame

import random

初始化游戏

pygame.init()

window_width = 800

window_height = 600

window_title = "Starfield"

window = pygame.display.set_mode((window_width, window_height))

pygame.display.set_caption(window_title)

class Star:

def __init__(self):

self.x = random.randint(0, window_width)

self.y = random.randint(0, window_height)

self.speed = random.randint(1, 5)

def update(self):

self.y += self.speed

if self.y > window_height:

self.y = 0

self.x = random.randint(0, window_width)

def draw(self):

pygame.draw.circle(window, (255, 255, 255), (self.x, self.y), 5)

绘制星星

stars = [Star() for _ in range(100)]

主循环

running = True

while running:

for event in pygame.event.get():

if event.type == pygame.QUIT:

running = False

window.fill((0, 0, 0))

for star in stars:

star.update()

star.draw()

pygame.display.flip()

pygame.quit()

```

使用C++和EasyX库

```cpp

include

include

include

define MAXSTAR 200

struct STAR {

double x;

double y;

double step;

int color;

};

STAR star[MAXSTAR];

void InitStar(int i) {

star[i].x = 0;

star[i].y = rand() % 480;

star[i].step = (rand() % 5000) / 1000.0 + 1;

star[i].color = (int)(star[i].step * 255 / 6.0 + 0.5);

}

void MoveStar(int i) {

putpixel(star[i].x, star[i].y, 0);

star[i].x += star[i].step;

if (star[i].x > 640) {

InitStar(i);

}

putpixel(star[i].x, star[i].y, star[i].color);

}

void main() {

srand(unsigned(time(NULL)));

initgraph(640, 480);

while (true) {

for (int i = 0; i < MAXSTAR; i++) {

MoveStar(i);

}

Sleep(10);

}

closegraph();

}

```