方块编程代码可以使用不同的编程语言来实现,例如Python、JavaScript等。下面我将分别提供Python和JavaScript的示例代码。
Python示例(使用Pygame库)
```python
import pygame
import random
初始化pygame
pygame.init()
设置窗口大小
screen_width = 300
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
设置窗口标题
pygame.display.set_caption("俄罗斯方块")
定义颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
设置帧率
clock = pygame.time.Clock()
fps = 30
游戏主循环
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
清屏
screen.fill(WHITE)
生成方块并下落
block_shape = random.choice(SHAPES)
block_x = (screen_width - block_shape * BLOCK_SIZE) // 2
block_y = 0
游戏主循环
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
block_x -= BLOCK_SIZE
elif event.key == pygame.K_RIGHT:
block_x += BLOCK_SIZE
elif event.key == pygame.K_UP:
block_y -= BLOCK_SIZE
elif event.key == pygame.K_DOWN:
block_y += BLOCK_SIZE
检测碰撞和消除行
if block_y + len(block_shape) > screen_height:
running = False
else:
for row in range(len(block_shape)):
for col in range(len(block_shape[row])):
if block_x + col < 0 or block_x + col >= screen_width or block_y + row < 0 or screen[block_y + row][block_x + col] != 0:
running = False
break
if running == False:
break
绘制方块
for row in range(len(block_shape)):
for col in range(len(block_shape[row])):
if block_shape[row][col] == 1:
pygame.draw.rect(screen, BLUE, (block_x + col * BLOCK_SIZE, block_y + row * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
更新屏幕
pygame.display.flip()
clock.tick(fps)
pygame.quit()
```
JavaScript示例(使用HTML5 Canvas)