电脑扫雷编程代码怎么写

时间:2025-01-26 07:02:06 网络游戏

编写电脑扫雷的编程代码需要考虑多个方面,包括游戏逻辑、用户界面设计、以及可能的系统级操作。以下是一些不同编程语言和框架下的扫雷代码示例:

1. 使用VBA实现Excel扫雷

```vba

Private Sub Worksheet_SelectionChange(ByVal Target As Range)

Dim r1, clm1 As Integer

Dim sht1, sht2 As Worksheet

Dim arr, brr

Dim rng8, rng9 As Range

Set sht1 = Sheets("触发")

Set sht2 = Sheets("雷区")

arr = Sheets("雷区").Range("B2:K11")

Set rng8 = Sheets("触发").Range("B2:K11")

If Target.Row = 2 And Target.Column <= 11 And Target.Column >= 2 Then

If arr(Target.Row, Target.Column) = 0 Then

' 填充绿色

Target.Interior.Color = RGB(0, 255, 0)

' 以该点为中心的九宫格形式向外辐射并填充颜色

For i = -1 To 1

For j = -1 To 1

If Target.Row + i >= 1 And Target.Row + i <= 10 And Target.Column + j >= 1 And Target.Column + j <= 10 Then

If arr(Target.Row + i, Target.Column + j) = 0 Then

arr(Target.Row + i, Target.Column + j) = -1

Range(Cells(Target.Row + i, Target.Column + j), Cells(Target.Row + i, Target.Column + j)).Interior.Color = RGB(0, 255, 0)

End If

End If

Next j

Next i

End If

End If

End Sub

```

2. 使用Python和Tkinter实现扫雷游戏

```python

import tkinter as tk

import random

class Minesweeper:

def __init__(self, size=10, mines=10):

self.size = size

self.mines = mines

self.board = [[' ' for _ in range(size)] for _ in range(size)]

self.mines_locations = self._place_mines()

self.revealed = [[False for _ in range(size)] for _ in range(size)]

def _place_mines(self):

mines_locations = set()

while len(mines_locations) < self.mines:

x = random.randint(0, self.size - 1)

y = random.randint(0, self.size - 1)

mines_locations.add((x, y))

return mines_locations

def _count_adjacent_mines(self, x, y):

count = 0

for dx in [-1, 0, 1]:

for dy in [-1, 0, 1]:

if 0 <= x + dx < self.size and 0 <= y + dy < self.size and (x + dx, y + dy) in self.mines_locations:

count += 1

return count

def display_board(self):

for row in self.board:

print(' '.join(row))

def click(self, x, y):

if self.board[y][x] == ' ':

self.board[y][x] = str(self._count_adjacent_mines(x, y))

self.revealed[y][x] = True

if '0' in self.board[y][x]:

print("Game Over!")

return

self.display_board()

else:

print(f"You clicked on a mine at ({x}, {y})")

def main():

root = tk.Tk()

game = Minesweeper()

game.display_board()

root.bind('', lambda event: game.click(event.x, event.y))

root.mainloop()

if __name__ == "__main__":

main()

```

3. 使用C语言实现扫雷游戏