编写电脑扫雷的编程代码需要考虑多个方面,包括游戏逻辑、用户界面设计、以及可能的系统级操作。以下是一些不同编程语言和框架下的扫雷代码示例:
1. 使用VBA实现Excel扫雷
```vba
Private Sub Worksheet_SelectionChange(ByVal Target As Range)
Dim r1, clm1 As Integer
Dim sht1, sht2 As Worksheet
Dim arr, brr
Dim rng8, rng9 As Range
Set sht1 = Sheets("触发")
Set sht2 = Sheets("雷区")
arr = Sheets("雷区").Range("B2:K11")
Set rng8 = Sheets("触发").Range("B2:K11")
If Target.Row = 2 And Target.Column <= 11 And Target.Column >= 2 Then
If arr(Target.Row, Target.Column) = 0 Then
' 填充绿色
Target.Interior.Color = RGB(0, 255, 0)
' 以该点为中心的九宫格形式向外辐射并填充颜色
For i = -1 To 1
For j = -1 To 1
If Target.Row + i >= 1 And Target.Row + i <= 10 And Target.Column + j >= 1 And Target.Column + j <= 10 Then
If arr(Target.Row + i, Target.Column + j) = 0 Then
arr(Target.Row + i, Target.Column + j) = -1
Range(Cells(Target.Row + i, Target.Column + j), Cells(Target.Row + i, Target.Column + j)).Interior.Color = RGB(0, 255, 0)
End If
End If
Next j
Next i
End If
End If
End Sub
```
2. 使用Python和Tkinter实现扫雷游戏
```python
import tkinter as tk
import random
class Minesweeper:
def __init__(self, size=10, mines=10):
self.size = size
self.mines = mines
self.board = [[' ' for _ in range(size)] for _ in range(size)]
self.mines_locations = self._place_mines()
self.revealed = [[False for _ in range(size)] for _ in range(size)]
def _place_mines(self):
mines_locations = set()
while len(mines_locations) < self.mines:
x = random.randint(0, self.size - 1)
y = random.randint(0, self.size - 1)
mines_locations.add((x, y))
return mines_locations
def _count_adjacent_mines(self, x, y):
count = 0
for dx in [-1, 0, 1]:
for dy in [-1, 0, 1]:
if 0 <= x + dx < self.size and 0 <= y + dy < self.size and (x + dx, y + dy) in self.mines_locations:
count += 1
return count
def display_board(self):
for row in self.board:
print(' '.join(row))
def click(self, x, y):
if self.board[y][x] == ' ':
self.board[y][x] = str(self._count_adjacent_mines(x, y))
self.revealed[y][x] = True
if '0' in self.board[y][x]:
print("Game Over!")
return
self.display_board()
else:
print(f"You clicked on a mine at ({x}, {y})")
def main():
root = tk.Tk()
game = Minesweeper()
game.display_board()
root.bind(' root.mainloop() if __name__ == "__main__": main() ``` 3. 使用C语言实现扫雷游戏