弹球游戏怎么制作编程

时间:2025-01-25 02:20:19 网络游戏

编程弹球游戏可以使用多种编程语言和框架来实现,下面我将分别介绍使用Java、Python(Pygame库)和C语言的方法。

使用Java实现弹球游戏

```java

import javax.swing.*;

import java.awt.*;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.KeyAdapter;

import java.awt.event.KeyEvent;

public class BallGame extends JFrame implements ActionListener {

private final int WIDTH = 800;

private final int HEIGHT = 600;

private final int BALL_SIZE = 50;

private int ballX = 0;

private int ballY = 0;

private int ballSpeedX = 5;

private int ballSpeedY = 5;

private Timer timer;

public BallGame() {

setTitle("Ball Game");

setSize(WIDTH, HEIGHT);

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

setResizable(false);

addKeyListener(new KeyAdapter() {

@Override

public void keyPressed(KeyEvent e) {

if (e.getKeyCode() == KeyEvent.VK_LEFT) {

ballSpeedX = -Math.abs(ballSpeedX);

} else if (e.getKeyCode() == KeyEvent.VK_RIGHT) {

ballSpeedX = Math.abs(ballSpeedX);

}

}

@Override

public void keyReleased(KeyEvent e) {

if (e.getKeyCode() == KeyEvent.VK_LEFT || e.getKeyCode() == KeyEvent.VK_RIGHT) {

ballSpeedX = 0;

}

}

});

timer = new Timer(10, this);

timer.start();

}

@Override

public void paint(Graphics g) {

super.paint(g);

g.setColor(Color.RED);

g.fillOval(ballX, ballY, BALL_SIZE, BALL_SIZE);

}

@Override

public void actionPerformed(ActionEvent e) {

ballX += ballSpeedX;

ballY += ballSpeedY;

if (ballX <= 0 || ballX + BALL_SIZE >= WIDTH) {

ballSpeedX = -ballSpeedX;

}

if (ballY <= 0) {

ballY = 0;

}

repaint();

}

public static void main(String[] args) {

new BallGame().setVisible(true);

}

}

```

使用Python和Pygame实现弹球游戏